Gameplay and Narrative Designer
Bouncing Dice
Gameplay Designer
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Unity Engine
6 Members team
GMTK Game Jam 2022
Player movement speed and jump height are controlled by a dice roll. Every time the player hit the ground, they will automatically jump (or bounce!) back up with varying heights, based on the dice rolled.
Responsibilities:
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Lead the brainstorming session of idea pitches, adding ideas and giving feedback to other pitches.
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Rapid prototype demo for the idea in Unity. The first playable demo contains player movement with randomized jump height/speed, as well as some obstacles and platforming prototypes.
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Assist programmers in developing game systems such as Status Effects, enemy behaviors, and obstacles.
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Implementing 2D shadow shader and implementing animations for player and enemy characters.
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Implementing User Interfaces and their behaviors. This includes Main Menu flows, player HUDs, as well as randomizing die faces when the movements are being randomized.